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elements:blz3t [2020/08/25 15:46]
127.0.0.1 external edit
elements:blz3t [2021/12/17 16:37] (current)
laurent
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-====== BLZ3T ======+====== BLZ3T/​BWD3T ​======
  
 ===== Description ===== ===== Description =====
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 ^Consideration of shear locking (1G10.0) \\ Only if INSHE = 1 ^^ ^Consideration of shear locking (1G10.0) \\ Only if INSHE = 1 ^^
 |PARSHE| Shear locking coefficient ∈ [0,1] \\ - close to 0: avoid shear locking but higher risk of hourglass modes (use for thin elements in bending) \\ - close to 1: avoid hourglass modes but higher risk of shear locking (use for cubic elements in shear)| |PARSHE| Shear locking coefficient ∈ [0,1] \\ - close to 0: avoid shear locking but higher risk of hourglass modes (use for thin elements in bending) \\ - close to 1: avoid hourglass modes but higher risk of shear locking (use for cubic elements in shear)|
-^Initial orientation of the local axes (6G10.0) \\ Only if tens of ILOAX = 1 or 3^^+^Initial orientation of the local axes (6G10.0) \\ Only if tens of ILOAX = 1 or 3  \\ (only one line if tens of ILOAX = 1, repeated for each element if tens of ILOAX = 3)^^
 |e<​sub>​1</​sub>​(x)|coordinate of e<​sub>​1</​sub>​ along e<​sub>​x</​sub>​| |e<​sub>​1</​sub>​(x)|coordinate of e<​sub>​1</​sub>​ along e<​sub>​x</​sub>​|
 |e<​sub>​1</​sub>​(y)|coordinate of e<​sub>​1</​sub>​ along e<​sub>​y</​sub>​| |e<​sub>​1</​sub>​(y)|coordinate of e<​sub>​1</​sub>​ along e<​sub>​y</​sub>​|
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 |e<​sub>​2</​sub>​(z)|coordinate of e<​sub>​2</​sub>​ along e<​sub>​z</​sub>​| |e<​sub>​2</​sub>​(z)|coordinate of e<​sub>​2</​sub>​ along e<​sub>​z</​sub>​|
 |Note: These vectors are normalized after reading but should be orthogonal: \\ e<​sub>​1</​sub>​ • e<​sub>​2</​sub>​ = e<​sub>​1</​sub>​(x) * e<​sub>​2</​sub>​(x) + e<​sub>​1</​sub>​(y) * e<​sub>​2</​sub>​(y) + e<​sub>​1</​sub>​(z) * e<​sub>​2</​sub>​(z) = 0|| |Note: These vectors are normalized after reading but should be orthogonal: \\ e<​sub>​1</​sub>​ • e<​sub>​2</​sub>​ = e<​sub>​1</​sub>​(x) * e<​sub>​2</​sub>​(x) + e<​sub>​1</​sub>​(y) * e<​sub>​2</​sub>​(y) + e<​sub>​1</​sub>​(z) * e<​sub>​2</​sub>​(z) = 0||
-^Initial orientation of the local axes (1G10.0) \\ Only if tens of ILOAX = 2 or 4^^+^Initial orientation of the local axes (1G10.0) \\ Only if tens of ILOAX = 2 or 4 \\ (only one line if tens of ILOAX = 2, repeated for each element if tens of ILOAX = 4)^^
 |THETA| Angle between e<​sub>​1</​sub>​ and e<​sub>​x</​sub>​ in degrees| |THETA| Angle between e<​sub>​1</​sub>​ and e<​sub>​x</​sub>​ in degrees|
 ^Definition of the elements (4I5/​14I5)^^ ^Definition of the elements (4I5/​14I5)^^
elements/blz3t.1598363175.txt.gz · Last modified: 2020/08/25 15:46 by 127.0.0.1