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elements:blz3d [2019/07/19 10:55]
helene
elements:blz3d [2021/12/17 16:34] (current)
laurent
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-====== BLZ3D ======+====== BLZ3D/​BWD3D ​======
  
 ===== Description ===== ===== Description =====
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 ^CONSIDERATION OF SHEAR LOCKING (1G10.0) \\ Only if INSHE = 1 ^^ ^CONSIDERATION OF SHEAR LOCKING (1G10.0) \\ Only if INSHE = 1 ^^
 |PARSHE| Shear locking coefficient ∈ [0,1] \\ - close to 0: avoid shear locking but higher risk of hourglass modes (use for thin elements in flexion) \\ - close to 1: avoid hourglass modes but higher risk of shear locking (use for cubic elements in shear)| |PARSHE| Shear locking coefficient ∈ [0,1] \\ - close to 0: avoid shear locking but higher risk of hourglass modes (use for thin elements in flexion) \\ - close to 1: avoid hourglass modes but higher risk of shear locking (use for cubic elements in shear)|
-^INITIAL ORIENTATION OF LOCAL AXES (6G10.0) \\ Only if tens of ILOAX = 1 or 3^^+^INITIAL ORIENTATION OF LOCAL AXES (6G10.0) \\ Only if tens of ILOAX = 1 or 3 \\ (only one line if tens of ILOAX = 1, repeated for each element if tens of ILOAX = 3) ^^
 |e<​sub>​1</​sub>​(x)|coordinate of e<​sub>​1</​sub>​ along e<​sub>​x</​sub>​| |e<​sub>​1</​sub>​(x)|coordinate of e<​sub>​1</​sub>​ along e<​sub>​x</​sub>​|
 |e<​sub>​1</​sub>​(y)|coordinate of e<​sub>​1</​sub>​ along e<​sub>​y</​sub>​| |e<​sub>​1</​sub>​(y)|coordinate of e<​sub>​1</​sub>​ along e<​sub>​y</​sub>​|
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 |e<​sub>​2</​sub>​(z)|coordinate of e<​sub>​2</​sub>​ along e<​sub>​z</​sub>​| |e<​sub>​2</​sub>​(z)|coordinate of e<​sub>​2</​sub>​ along e<​sub>​z</​sub>​|
 |Note: These vectors are normalized after reading but should be orthogonal: \\ e<​sub>​1</​sub>​ • e<​sub>​2</​sub>​ = e<​sub>​1</​sub>​(x) * e<​sub>​2</​sub>​(x) + e<​sub>​1</​sub>​(y) * e<​sub>​2</​sub>​(y) + e<​sub>​1</​sub>​(z) * e<​sub>​2</​sub>​(z) = 0|| |Note: These vectors are normalized after reading but should be orthogonal: \\ e<​sub>​1</​sub>​ • e<​sub>​2</​sub>​ = e<​sub>​1</​sub>​(x) * e<​sub>​2</​sub>​(x) + e<​sub>​1</​sub>​(y) * e<​sub>​2</​sub>​(y) + e<​sub>​1</​sub>​(z) * e<​sub>​2</​sub>​(z) = 0||
-^INITIAL ORIENTATION OF LOCAL AXES (1G10.0) \\ Only if tens of ILOAX = 2 or 4^^+^INITIAL ORIENTATION OF LOCAL AXES (1G10.0) \\ Only if tens of ILOAX = 2 or 4  \\ (only one line if tens of ILOAX = 2, repeated for each element if tens of ILOAX = 4)^^
 |THETA| Angle between e<​sub>​1</​sub>​ and e<​sub>​x</​sub>​ in degrees| |THETA| Angle between e<​sub>​1</​sub>​ and e<​sub>​x</​sub>​ in degrees|
 ^DEFINITION OF THE ELEMENTS (2I5/​8I5/​6G10)^^ ^DEFINITION OF THE ELEMENTS (2I5/​8I5/​6G10)^^
elements/blz3d.1563526543.txt.gz · Last modified: 2020/08/25 15:33 (external edit)